Sacred 2 Fallen Angel the Diablo-style action-RPG was released for PC late last year, offering players a range of enjoyable character classes, skill combinations, a gigantic world to explore, and lots of things to kill and collect. Its story and quest structures were fractured, for the most part derivative, and generally not the reason to pick up a copy. But the simple style of click-to-kill gameplay worked well enough to satisfy gamers looking to click, slaughter, loot, and repeat either solo or online with others. Now with the console version, it seems the game hasn’t weathered the transition process as well as it could have. Though the core mechanics are still solid, the rest emerges as an awkward, ugly, and inconvenient product still weakened by occasional issues, though seemingly less so than were present in the PC version.
In case you’ve never played Diablo and aren’t familiar with this particular genre, it’s a simple thing, really. In Sacred 2 you can move the camera around if you wish, but it’s easiest to keep at a near-overhead perspective. Ascaron built a gigantic world for you to play in, and basically what you do is run around, kill things, and take their stuff. From time to time you’ll come across a town where you can outfit your gear, power up your skills, and take on new quests, but then it’s right back out into the field to fight more baddies, who often swarm in large groups. A sense of growing power can be derived from slaughtering fields of foes, thereby bolstering your lethal abilities as well as netting you money and better gear, which in turn makes you a more effective killer. And it goes on like that, which can make for enjoyable, if simple, fun. For those more obsessed with exactly how much punishment is absorbed and dealt, it’s also possible to switch on damage numbers so that a storm of floating stats accompanies each strike and spell.
Sacred 2 Fallen Angel Download PC Game
As one of six character classes you can move through the gigantic fictional realm of Ancaria in light or dark campaigns, beat up all kinds of fantasy creatures from dragon whelps to giant beetles, quaff obscene amounts of potions, amass a huge assortment of gear and fine-tune your character’s skill set to a preferred style of play. Each class’ abilities, called combat arts, can be assigned to face buttons, and by holding the triggers you can access additional sets. This aspect of the interface makes it fairly simple to dig through a number of skills, something made easier once you start taking advantage of the combo presets that allow multiple combat arts to be linked into one button press.
The combat is something Sacred 2 manages to pull off quite well, giving players an enjoyable range of abilities like one-shot direct-damage moves, ranged area of effect damage, channeled damage over time, a variety of heals and drains, summons and a number of status effect skills, and many others to keep fights interesting, which is important considering how focused on combat the game is. The flimsy plot, which leads you along throughout the game world’s forests, volcanic islands, swamps, and deserts, is rarely coherent or really worth paying attention to, and was seemingly implemented to point the way forward more than provide entertainment, build character, or to substantially enrich the experience.
Hop off the main quest train and you’ll find an abundance of side quests, some of which can have wacky goals and a screwball kind of humor about them but more often than not boil down to fairly standard fetch, escort, and kill styles of tasks. Again, the main reason you’d be playing this game is for the loot and to fiddle with the character development system, not to become emotionally invested in the world’s fiction or enthralled by its characters.
Sacred 2 Fallen Angel Download PC Game
The solution settled on by Ascaron for the console interface, while functional, is far from ideal. And keep in mind this is coming from a reviewer who played the PC version extensively and was already familiar with the odd methods of upgrading and modifying combat arts for use in battle. Anyone starting up this game for the first time is likely going to have more of an issue learning the ins and outs of how everything’s related, not only because of several of the game’s awkward systems but also how this version of the interface complicates them further. Though it’s running on a console, it still feels very much like a PC game that’s been broken down and inelegantly reconstituted in a manner that doesn’t particularly fit the platform.
Whether you’re puzzling over the lack of information presented in the rune combination vendor window or the sheer amount of button presses required to access particular bits of your inventory or character statistics, you’re not going to have a pleasant experience wading through each menu. While the level of customization for your class is welcome, the interface in this version serves as an unfortunate impediment for players looking to experience what’s otherwise a moderately entertaining open world hack and slash.